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Final Fantasy XIV: Dawntrail - Beaten July 4th, 2024

The Warrior of Light looking to an Open Sky.

Critically acclaimed MMO returns! I took a break from the game for a good while due to burnout, but I’ve been looking forward to this expansion release since I heard the first trailer theme. While I might not be super into the MMO gameplay right now, XIV has always captured my heart with the story and the “first-time” experience. Not to mention, being an FF fan who’s played all the mainline games, XIV’s theme park setting is really fun for me to point and be like “yoooo that’s from this game!!!!” Dawntrail was no different in this regard.

Obviously, since this is an MMO expansion, I know more stuff is gonna be released later down the line. This is just me writing for the base experience available on release day. I’m also gonna format this a little different than I usually do.

The Good Parts

Characters

I really did love everyone this expansion. When it comes to people we already knew, I loved how Krile and Erenville got more of a spotlight. Krile I feel has always been a sort of… There scion, which makes me sad (I also never finished Eureka so that’s on me!), so it made me happy to have here there the whole time. I thought her story arc was really cool, and I was astounded, being all like “holy shit she’s from another reflection???? what???????”. I was skeptical on Erenville being a main character at first, cause he didn’t really grasp me in Endwalker, but that quickly went away here in Dawntrail. I liked his sane man bit, and his arc in the latter half of the story with his home and mother really hit me hard (and I mean HARD.)

New people!

Those are all of the major characters I think deserve individual talking points, but everyone else was really great in some way. I loved the Hanuhanu a lot more than I thought, especially considering that I didn’t care much for the Vanu; Wuk Evu’s stupid bit of freaking out then Immediately being fine always tickled me; The Yok Huy were super cool, I loved their culture and role in the lore; Ketenramm was such an unexpected surprise, and since my character is also a Sea Wolf I get excited whenever one becomes plot relevant. Otis is Steiner, and we love him for that. Finally, I loved the unique energy Cahciua brought to the table, and she CRUSHED me at the end.

Gameplay

God damn! They showed up this time for real! All of the big fights felt like they were really bringing their all for mechanics; they felt harder than usual, and I felt invested in each fight rather than feeling like I was running the motions again. I’m very very excited to see what the future raids are going to look like, if the base dungeons and trials are any sign.

Story

Getting brought to a new place, and having the core of the story being “learn about new cultures” I thought was really cool, and very befitting of a “cool down after saving the world” expansion. I really loved the contest (or Amazing Race as a friend of mine put it) style of the Succession. The second half was absolutely insane; once you finish cowboys it goes insane, and I was IN for the ride. It hit me with heavy emotions for characters I hadn’t even met yet, I got angry with the ones who instigated all of the needless pain; I felt Invested. Really though, to kinda bring it back to my first point, the coolest part about the story was

The World

Ha, see what I did there? Maybe not a great transition, but whatever. I think Tural is one of the coolest places in the game in the sense of it really ties together the planet, and completes a picture of representing our real life world in fantasy. I LOVE when games veer away from the classic European or Japanese into more cultures, and Dawntrail did that PERFECTLY. Having the main city and areas be inspired off of Latin America was super cool, and then once you go north you hit the southern US with American accents and Native American theming!? Dude! Every single zone was a pleasure to see its real world counterpart, especially since this time everything was closer to home to me.

Music

It’s Final Fantasy XIV. I could literally end the section there. I think I’ll make a full on list way later when the whole soundtrack is out, but from the first trailer I was hooked. Other than the main theme, a couple standouts for me personally are the Yak T'el day theme, which had a wonderful vocal track and melody, and Zoraal Ja’s trial theme, which got me pumped with Metal Gear Rising vibes. I think this expansion’s motif game was VERY strong overall.

Graphics and Visuals

I’m not much of a graphics guy, and hell, I had to play my game on the lowest possible setting cause my computer sucks, but I could STILL tell this expansion looked great. The colors, the textures, the models, and the visual design of everything captivated me. The realism/lower tech fantasy of Tural, and the futuristic cyberpunk/apocalypse of Alexandria; it was all so cool to look at. I was also amazed by the cutscene technology this time around! I feel like the animators hyperpowered up with Hildibrand, and they really showed their skills! The action, the transitions, it was all so so impressive and I can’t believe that it’s only going to get better from here.

Another very important part of any XIV content, that really ties into all of the above, is

The Soul of Previous Final Fantasies

Does that title make sense? I dunno. I really do think I might make a separate post on this one, but Dawntrail feels like two previous mainline games: IX and XI (really unfortunate to read out but let’s ignore the obvious jokes yeah?) put together. The expansion as a whole feels like XI, more specifically Treasures of Aht Urhgan, and having knowledge of that story was something I could use while playing this story, and I had a blast to see how many plotlines I could predict. The latter half is where all the IX comes in, and since that’s one of my favorite FFs, I am not complaining. From the literal presence of straight up Alexandria (holy shit!!!) to the themes of death and souls, it was a joy to see IX finally get a whole spotlight in XIV. VI got a little love with Pictomancer and Valigarmanda being in there, but that was really about it (still awesome though!) I’m very excited to get more XI goodness in the raid series.

The Not so Good Parts

Bleh. I usually like to be really positive when I’m writing about a game, cause we have enough negativity when it comes to talking about games (there’s whole youtube channels where their identity is just to talk shit), and like, it’s exhausting to keep doing that. But unfortunately, I do think Dawntrail suffers in some key areas that soured my experience.

Gameplay

So, like I mentioned at the start, I took a break from XIV due to burnout. Something that XIV noticeably has, is a pattern. This is a very formulaic game, which like… isn’t by itself bad? But I feel for an MMO, you gotta have some shakeups. But here we are again, with an MSQ that’s mainly dialogue, and walking. I feel like I’m a person that like, usually doesn’t mind this! But even I could see the fact that there were places they really could have turned into gameplay segments, and could have gotten more risky with their quest design (XVI also had this same issue, and this was my same struggle with that game). Let me cook the tacos myself. Let me shoot the enemies on the train. Final Fantasy has stupid one off minigames, bring that into this. I think giving the story more interactivity would have done it justice. I know they can kill it!

Story

You might notice that I went pretty short with what I liked about the characters up top. I really, truly enjoyed the cast! But there is a glaring problem, and that is the balance of screen time. Wuk Lamat is the central, strongest focus, for the entire expansion. I love her! But like… maybe instead of always pairing me with her, I could get paired with my other friends? Maybe I could get Erenville for more than a zone and a half? Maybe Krile, who desperately needs more screen time, could have gotten… more screen time? (this is the one that REALLY gets me the most) I didn’t hate anyone, but even I could feel that the balance of who was on screen getting focus was really off, and it hurts the story as a whole I think. They advertise us rivaling Thancred and Urianger, and the worst thing they did was block off a path before going right back to being friends with us, and I think rearranging how things were balanced could have helped that. Also like… why were the twins there if they barely got to appear? I wish they stuck back to grow (literally), while maybe G'raha could continue to stick around. The main thing this caused was fatigue, and that’s something I hate feeling in a game that I love.

Estinien was fine though lmao he’s so funny when he barely appears, absolute chad he’s the best character in the game

Audience and Simplicity

This one… might be a bit more subjective. XIV has definitely been simplifying itself in recent years, which isn’t necessarily a bad thing. But… I feel like in this expansion, simplicity is getting to the point where the story seems to be hitting you with callbacks and removing subtlety where I think I could have gotten the meaning of what they were saying myself? I don’t think you need to keep repeating that the Milalla ran from snow. But… they did, and I feel as though this might be because the general audience of this game will complain when they do branch out, or will complain that they don’t understand this, or that. It reminds me of how Pokemon Black and White were completely dunked on, and then look what we continued to get for years, and I think it’s showing on XIV. I think the gameplay also suffers from this, as it almost feels like they’re afraid to branch out because people won’t like it. Sure, the fights are getting harder, but I can’t help but wonder how many complaints I’ll see on that, and how people are like “I only get 2 minutes a day to play I can’t be thinking about where the sword will go”.

I’m not great with being negative and critical I feel, so I’m sure my statements here are half-baked and lacking hard evidence, but these are posts about my feelings! Let me ramble. I really really do hope that the game can veer away from the path it’s taking, because I think it’ll be better in the long run, and it’ll create a product that I KNOW can be amazing.

7.9/10. Amazing world, challenging fights, and incredibly impressive technology that shows how much the game has grown since the start, but also suffering from stale formulas, issues with balancing of characters, and writing struggles that make the great parts harder to appreciate.

Originally posted on Tumblr on Jul. 4th, 2024